Section 1: Introduction and Setup
In this section, we get a new project up and running for the rest of this course.
Installing Unreal and Visual Studio
In this lecture, we installed the necessary software for running Unreal and Visual Studio. Check out the resource links for the download links. We performed the following steps:
Install Unreal - For this course, you'll need to install Unreal 5.3 or higher.
Install Visual Studio- This course focuses on C++. So, you'll need to install a set of tools, which can be installed with the Visual Studio editor. Install the following modules:
.NET desktop development
Desktop development with C++
Universal Windows Platform development
Game development with C++
(Optional) You may need to install an individual component called MSVC v143 - VS 2022 C++ x64 / x86 build tools (v14.36-17.6) if you have trouble generating new Unreal projects.
Resources
Visual Studio - https://visualstudio.microsoft.com/
Starting a New Project
In this lecture, we started a new project. For this project, we decided to use the Third Person template with the Blueprint option enabled. This course is going to focus on using C++ to create nodes and components that expose settings for configuring the behavior of a game mechanic. We're starting with Blueprints so that we can compare our hybrid approach with a pure blueprint approach.
Changing the Thumbnail
A project's thumbnail can be configured by going to Edit > Project Settings > Description. There will be an option called Project Thumbnail to change the project's thumbnail. Only PNG images are supported. Check out the resource section for an image converter. I also provide a link to a site with free images.
Resources
Vecteezy - https://www.vecteezy.com/
JPG to PNG - https://cloudconvert.com/jpg-to-png
Check out the book
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